home *** CD-ROM | disk | FTP | other *** search
/ Animedia 46 / AnimediaCD46.iso / Extra / winamp524.exe / Plugins / Milkdrop / yin + Phat + Eo.S. - Dreams of Blood.milk < prev    next >
INI File  |  2005-09-14  |  16KB  |  510 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=1.000000
  5. fVideoEchoZoom=0.999997
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=1
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=1.001775
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.500000
  26. fModWaveAlphaEnd=1.000000
  27. fWarpAnimSpeed=1.321288
  28. fWarpScale=1.986883
  29. fZoomExponent=0.880200
  30. fShader=0.000000
  31. zoom=0.999800
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=0.999900
  39. sy=0.999800
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=1.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.500000
  51. ib_r=0.000000
  52. ib_g=0.300000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=0.000000
  56. nMotionVectorsY=0.000001
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=1.000000
  61. mv_g=0.910000
  62. mv_b=0.710000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.000000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=advance=advance+ 0.005;
  78. wave_0_per_frame2=advance=if( above(advance,2) , 0, advance);
  79. wave_0_per_frame3=advance=q4;
  80. wave_0_per_frame4=t1=advance
  81. wave_0_per_point1=s=sample*6.28;
  82. wave_0_per_point2=
  83. wave_0_per_point3=//plot random x position via function of sample pos;
  84. wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
  85. wave_0_per_point5=xp=xp*0.40;
  86. wave_0_per_point6=
  87. wave_0_per_point7=//plot random y position via function of sample pos;
  88. wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7);
  89. wave_0_per_point9=yp=yp*0.40;
  90. wave_0_per_point10=
  91. wave_0_per_point11=//plot random z position via function of sample pos;
  92. wave_0_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7);
  93. wave_0_per_point13=zp=zp*0.25;
  94. wave_0_per_point14=
  95. wave_0_per_point15=
  96. wave_0_per_point16=//bx = xp;
  97. wave_0_per_point17=//by = yp*cos(q1) - zp*sin(q1);
  98. wave_0_per_point18=//bz = yp*sin(q1) + zp*cos(q1);
  99. wave_0_per_point19=
  100. wave_0_per_point20=//ax = bx*cos(q2) - bz*sin(q2);
  101. wave_0_per_point21=//ay = by;
  102. wave_0_per_point22=//az = bx*sin(q2) + bz*cos(q2);
  103. wave_0_per_point23=
  104. wave_0_per_point24=//xp = ax*cos(q3) - ay*sin(q3);
  105. wave_0_per_point25=//yp = ax*sin(q3) + ay*cos(q3);
  106. wave_0_per_point26=//yz = az;
  107. wave_0_per_point27=
  108. wave_0_per_point28=
  109. wave_0_per_point29=
  110. wave_0_per_point30=//pull stars toward screen
  111. wave_0_per_point31=xp=xp - q4;
  112. wave_0_per_point32=yp=yp - q5;
  113. wave_0_per_point33=zp=zp + 1 - q6;
  114. wave_0_per_point34=
  115. wave_0_per_point35=
  116. wave_0_per_point36=//correct when below 0
  117. wave_0_per_point37=zp=if( below(zp,0) , zp+2 , zp );
  118. wave_0_per_point38=zp=if( above(zp,2) , zp-2 , zp );
  119. wave_0_per_point39=
  120. wave_0_per_point40=//darken far stars
  121. wave_0_per_point41=a=(1 - zp*0.5);
  122. wave_0_per_point42=a=min(a,1);
  123. wave_0_per_point43=a=max(a,0);
  124. wave_0_per_point44=
  125. wave_0_per_point45=zp=zp*0.7;
  126. wave_0_per_point46=
  127. wave_0_per_point47=x_screen=xp/zp + 0.5;
  128. wave_0_per_point48=y_screen=yp/zp + 0.5;
  129. wave_0_per_point49=
  130. wave_0_per_point50=x=x_screen;
  131. wave_0_per_point51=y=y_screen;
  132. wave_0_per_point52=
  133. wave_0_per_point53=r=1;
  134. wave_0_per_point54=g=1;
  135. wave_0_per_point55=b=1;
  136. wave_0_per_point56=
  137. wavecode_1_enabled=1
  138. wavecode_1_samples=512
  139. wavecode_1_sep=0
  140. wavecode_1_bSpectrum=0
  141. wavecode_1_bUseDots=1
  142. wavecode_1_bDrawThick=1
  143. wavecode_1_bAdditive=1
  144. wavecode_1_scaling=1.000000
  145. wavecode_1_smoothing=0.000000
  146. wavecode_1_r=1.000000
  147. wavecode_1_g=1.000000
  148. wavecode_1_b=1.000000
  149. wavecode_1_a=1.000000
  150. wave_1_init1=advance=0
  151. wave_1_per_frame1=advance=advance+ 0.015;
  152. wave_1_per_frame2=advance=if( above(advance,10) , 0, advance);
  153. wave_1_per_frame3=t1=advance
  154. wave_1_per_point1=s=sample*6.28;
  155. wave_1_per_point2=
  156. wave_1_per_point3=//plot random x position via function of sample pos;
  157. wave_1_per_point4=xp=sin(s)+sin(s*0.24)+sin(s*34.3)+sin(s*15.8);
  158. wave_1_per_point5=xp=xp*0.40;
  159. wave_1_per_point6=
  160. wave_1_per_point7=//plot random y position via function of sample pos;
  161. wave_1_per_point8=yp=cos(s)+sin(s*0.44)+cos(s*17.4)+sin(s*35.7);
  162. wave_1_per_point9=yp=yp*0.40;
  163. wave_1_per_point10=
  164. wave_1_per_point11=//plot random z position via function of sample pos;
  165. wave_1_per_point12=zp=cos(s)+cos(s*6.24)+cos(s*42.4)+cos(s*17.7);
  166. wave_1_per_point13=zp=zp*0.25;
  167. wave_1_per_point14=
  168. wave_1_per_point15=
  169. wave_1_per_point16=//bx = xp;
  170. wave_1_per_point17=//by = yp*cos(q1) - zp*sin(q1);
  171. wave_1_per_point18=//bz = yp*sin(q1) + zp*cos(q1);
  172. wave_1_per_point19=
  173. wave_1_per_point20=//ax = bx*cos(q2) - bz*sin(q2);
  174. wave_1_per_point21=//ay = by;
  175. wave_1_per_point22=//az = bx*sin(q2) + bz*cos(q2);
  176. wave_1_per_point23=
  177. wave_1_per_point24=//xp = ax*cos(q3) - ay*sin(q3);
  178. wave_1_per_point25=//yp = ax*sin(q3) + ay*cos(q3);
  179. wave_1_per_point26=//yz = az;
  180. wave_1_per_point27=
  181. wave_1_per_point28=
  182. wave_1_per_point29=
  183. wave_1_per_point30=//pull stars toward screen
  184. wave_1_per_point31=xp=xp - q4;
  185. wave_1_per_point32=yp=yp - q5;
  186. wave_1_per_point33=zp=zp + 1 - q6;
  187. wave_1_per_point34=
  188. wave_1_per_point35=
  189. wave_1_per_point36=//correct when below 0
  190. wave_1_per_point37=zp=if( below(zp,0) , zp+2 , zp );
  191. wave_1_per_point38=zp=if( above(zp,2) , zp-2 , zp );
  192. wave_1_per_point39=
  193. wave_1_per_point40=//darken far stars
  194. wave_1_per_point41=a=(1 - zp*0.5);
  195. wave_1_per_point42=a=min(a,1);
  196. wave_1_per_point43=a=max(a,0);
  197. wave_1_per_point44=
  198. wave_1_per_point45=zp=zp*0.7;
  199. wave_1_per_point46=
  200. wave_1_per_point47=x_screen=xp/zp + 0.5;
  201. wave_1_per_point48=y_screen=yp/zp + 0.5;
  202. wave_1_per_point49=
  203. wave_1_per_point50=x=x_screen;
  204. wave_1_per_point51=y=y_screen;
  205. wave_1_per_point52=
  206. wave_1_per_point53=r=1;
  207. wave_1_per_point54=g=1;
  208. wave_1_per_point55=b=1;
  209. wave_1_per_point56=
  210. wavecode_2_enabled=1
  211. wavecode_2_samples=512
  212. wavecode_2_sep=0
  213. wavecode_2_bSpectrum=0
  214. wavecode_2_bUseDots=0
  215. wavecode_2_bDrawThick=1
  216. wavecode_2_bAdditive=1
  217. wavecode_2_scaling=1.000000
  218. wavecode_2_smoothing=0.000000
  219. wavecode_2_r=1.000000
  220. wavecode_2_g=0.500001
  221. wavecode_2_b=0.100001
  222. wavecode_2_a=1.000000
  223. wave_2_per_frame1=
  224. wave_2_per_frame2=xa=sin(q8*0.6-0.5)*0.2;
  225. wave_2_per_frame3=ya=sin(q8*0.7-0.5)*0.2;
  226. wave_2_per_frame4=za=sin(q8*0.5-0.5);
  227. wave_2_per_frame5=t4=xa;
  228. wave_2_per_frame6=t5=ya;
  229. wave_2_per_frame7=t6=za;
  230. wave_2_per_point1=
  231. wave_2_per_point2=t=above(sin(20*6.2831*sample+time*16),0);
  232. wave_2_per_point3=ax = (1.58+1.5*t*abs(value1))*cos(6.2831*sample);
  233. wave_2_per_point4=ay = 1.3*(1.58+1.5*t*abs(value2))*sin(6.2831*sample);
  234. wave_2_per_point5=az = 0;
  235. wave_2_per_point6=
  236. wave_2_per_point7=bx = ax;
  237. wave_2_per_point8=by = ay*cos(q1) - az*sin(q1);
  238. wave_2_per_point9=bz = ay*sin(q1) + az*cos(q1);
  239. wave_2_per_point10=
  240. wave_2_per_point11=ax = bx*cos(q2) - bz*sin(q2);
  241. wave_2_per_point12=ay = by;
  242. wave_2_per_point13=az = bx*sin(q2) + bz*cos(q2);
  243. wave_2_per_point14=
  244. wave_2_per_point15=bx = ax*cos(q3) - ay*sin(q3);
  245. wave_2_per_point16=by = ax*sin(q3) + ay*cos(q3);
  246. wave_2_per_point17=bz = az;
  247. wave_2_per_point18=
  248. wave_2_per_point19=as=above(cos(q3+1.57)*cos(q2)*bx+sin(q3+1.57)*sin(q1)*by+sin(q2)*bz,0);
  249. wave_2_per_point20=a=t*(.07*(1-as)+as);
  250. wave_2_per_point21=
  251. wave_2_per_point22=
  252. wave_2_per_point23=//pull stars toward screen
  253. wave_2_per_point24=bx=bx - t4*5;
  254. wave_2_per_point25=by=by - t5*5;
  255. wave_2_per_point26=bz=bz + t6*5;
  256. wave_2_per_point27=
  257. wave_2_per_point28=
  258. wave_2_per_point29=vx=bx; vy=by; vz=bz;
  259. wave_2_per_point30=
  260. wave_2_per_point31=
  261. wave_2_per_point32=
  262. wave_2_per_point33=x=vx/abs(vz-10)+.5;
  263. wave_2_per_point34=y=vy/abs(vz-10)+.5;
  264. wave_2_per_point35=
  265. wavecode_3_enabled=1
  266. wavecode_3_samples=512
  267. wavecode_3_sep=0
  268. wavecode_3_bSpectrum=0
  269. wavecode_3_bUseDots=0
  270. wavecode_3_bDrawThick=1
  271. wavecode_3_bAdditive=1
  272. wavecode_3_scaling=1.000000
  273. wavecode_3_smoothing=0.000000
  274. wavecode_3_r=1.000000
  275. wavecode_3_g=0.500000
  276. wavecode_3_b=0.100000
  277. wavecode_3_a=1.000000
  278. wave_3_per_frame1=
  279. wave_3_per_frame2=xa=sin(q8*0.6-0.5)*0.2;
  280. wave_3_per_frame3=ya=sin(q8*0.7-0.5)*0.2;
  281. wave_3_per_frame4=za=sin(q8*0.5-0.5);
  282. wave_3_per_frame5=t4=xa;
  283. wave_3_per_frame6=t5=ya;
  284. wave_3_per_frame7=t6=za;
  285. wave_3_per_point1=t=above(sin(20*6.2831*sample+time*16),0);
  286. wave_3_per_point2=ax = (1.58+1.5*t*abs(value1))*cos(6.2831*sample);
  287. wave_3_per_point3=ay = 0;
  288. wave_3_per_point4=az = 1.2*(1.58+1.5*t*abs(value2))*sin(6.2831*sample);
  289. wave_3_per_point5=
  290. wave_3_per_point6=bx = ax;
  291. wave_3_per_point7=by = ay*cos(q1) - az*sin(q1);
  292. wave_3_per_point8=bz = ay*sin(q1) + az*cos(q1);
  293. wave_3_per_point9=
  294. wave_3_per_point10=ax = bx*cos(q2) - bz*sin(q2);
  295. wave_3_per_point11=ay = by;
  296. wave_3_per_point12=az = bx*sin(q2) + bz*cos(q2);
  297. wave_3_per_point13=
  298. wave_3_per_point14=bx = ax*cos(q3) - ay*sin(q3);
  299. wave_3_per_point15=by = ax*sin(q3) + ay*cos(q3);
  300. wave_3_per_point16=bz = az;
  301. wave_3_per_point17=
  302. wave_3_per_point18=as=above(cos(q3-1.57)*cos(q2)*bx+sin(q3-1.57)*sin(q1)*by+sin(q2)*bz,0);
  303. wave_3_per_point19=a=t*(.07*(1-as)+as);
  304. wave_3_per_point20=
  305. wave_3_per_point21=//pull stars toward screen
  306. wave_3_per_point22=bx=bx - t4*5;
  307. wave_3_per_point23=by=by - t5*5;
  308. wave_3_per_point24=bz=bz + t6*5;
  309. wave_3_per_point25=
  310. wave_3_per_point26=
  311. wave_3_per_point27=vx=bx; vy=by; vz=bz;
  312. wave_3_per_point28=
  313. wave_3_per_point29=
  314. wave_3_per_point30=
  315. wave_3_per_point31=x=vx/abs(vz-10)+.5;
  316. wave_3_per_point32=y=vy/abs(vz-10)+.5;
  317. shapecode_0_enabled=1
  318. shapecode_0_sides=4
  319. shapecode_0_additive=0
  320. shapecode_0_thickOutline=1
  321. shapecode_0_textured=1
  322. shapecode_0_x=0.500000
  323. shapecode_0_y=0.500000
  324. shapecode_0_rad=1.078465
  325. shapecode_0_ang=0.000000
  326. shapecode_0_tex_ang=0.000000
  327. shapecode_0_tex_zoom=0.812907
  328. shapecode_0_r=1.000000
  329. shapecode_0_g=0.000000
  330. shapecode_0_b=0.000000
  331. shapecode_0_a=0.100000
  332. shapecode_0_r2=1.000000
  333. shapecode_0_g2=1.000000
  334. shapecode_0_b2=1.000000
  335. shapecode_0_a2=0.000000
  336. shapecode_0_border_r=1.000000
  337. shapecode_0_border_g=1.000000
  338. shapecode_0_border_b=1.000000
  339. shapecode_0_border_a=0.000000
  340. shapecode_1_enabled=1
  341. shapecode_1_sides=10
  342. shapecode_1_additive=1
  343. shapecode_1_thickOutline=0
  344. shapecode_1_textured=0
  345. shapecode_1_x=0.500000
  346. shapecode_1_y=0.500000
  347. shapecode_1_rad=0.368212
  348. shapecode_1_ang=1.884956
  349. shapecode_1_tex_ang=0.691150
  350. shapecode_1_tex_zoom=1.577481
  351. shapecode_1_r=0.700000
  352. shapecode_1_g=0.400000
  353. shapecode_1_b=0.300000
  354. shapecode_1_a=0.090000
  355. shapecode_1_r2=0.600000
  356. shapecode_1_g2=0.550000
  357. shapecode_1_b2=1.000000
  358. shapecode_1_a2=0.000000
  359. shapecode_1_border_r=1.000000
  360. shapecode_1_border_g=1.000000
  361. shapecode_1_border_b=1.000000
  362. shapecode_1_border_a=0.000000
  363. shape_1_per_frame1=
  364. shape_1_per_frame2=xa=sin(q8*0.6-0.5)*0.2;
  365. shape_1_per_frame3=ya=sin(q8*0.7-0.5)*0.2;
  366. shape_1_per_frame4=za=sin(q8*0.5-0.5);
  367. shape_1_per_frame5=xa=-xa*5;
  368. shape_1_per_frame6=ya=-ya*5;
  369. shape_1_per_frame7=zr=za*0.5+0.5;
  370. shape_1_per_frame8=zr=zr*zr;
  371. shape_1_per_frame9=rad=rad + zr*0.5;
  372. shape_1_per_frame10=rad=rad*0.5;
  373. shape_1_per_frame11=za=za*5;
  374. shape_1_per_frame12=ang=time;
  375. shape_1_per_frame13=
  376. shape_1_per_frame14=
  377. shape_1_per_frame15=x=xa/abs(za-10)+.5;
  378. shape_1_per_frame16=y=ya/abs(za-10)+.5;
  379. shapecode_2_enabled=0
  380. shapecode_2_sides=60
  381. shapecode_2_additive=1
  382. shapecode_2_thickOutline=0
  383. shapecode_2_textured=1
  384. shapecode_2_x=0.500000
  385. shapecode_2_y=0.500000
  386. shapecode_2_rad=1.543040
  387. shapecode_2_ang=0.000000
  388. shapecode_2_tex_ang=1.570700
  389. shapecode_2_tex_zoom=1.500990
  390. shapecode_2_r=0.000000
  391. shapecode_2_g=0.500000
  392. shapecode_2_b=0.600000
  393. shapecode_2_a=0.000000
  394. shapecode_2_r2=0.000000
  395. shapecode_2_g2=0.000000
  396. shapecode_2_b2=0.000000
  397. shapecode_2_a2=0.700000
  398. shapecode_2_border_r=1.000000
  399. shapecode_2_border_g=1.000000
  400. shapecode_2_border_b=1.000000
  401. shapecode_2_border_a=0.000000
  402. shapecode_3_enabled=0
  403. shapecode_3_sides=6
  404. shapecode_3_additive=1
  405. shapecode_3_thickOutline=0
  406. shapecode_3_textured=0
  407. shapecode_3_x=0.500000
  408. shapecode_3_y=0.500000
  409. shapecode_3_rad=0.114900
  410. shapecode_3_ang=0.000000
  411. shapecode_3_tex_ang=0.000000
  412. shapecode_3_tex_zoom=1.000000
  413. shapecode_3_r=1.000000
  414. shapecode_3_g=1.000000
  415. shapecode_3_b=0.700000
  416. shapecode_3_a=1.000000
  417. shapecode_3_r2=1.000000
  418. shapecode_3_g2=0.800000
  419. shapecode_3_b2=0.000000
  420. shapecode_3_a2=0.000000
  421. shapecode_3_border_r=1.000000
  422. shapecode_3_border_g=1.000000
  423. shapecode_3_border_b=1.000000
  424. shapecode_3_border_a=0.000000
  425. shape_3_per_frame1=q8=-q8+1;
  426. shape_3_per_frame2=t=(frame%6+4);
  427. shape_3_per_frame3=sides=if(equal(t%2,0),6,60);
  428. shape_3_per_frame4=
  429. shape_3_per_frame5=r=equal(t,4)*.3+equal(t,6)*.1+equal(t,8)*.3;
  430. shape_3_per_frame6=g=equal(t,4)*.1+equal(t,6)*.5+equal(t,8)*.15;
  431. shape_3_per_frame7=b=equal(t,4)*.6+equal(t,6)*.3+equal(t,8)*.0;
  432. shape_3_per_frame8=
  433. shape_3_per_frame9=r2=equal(t,4)*.3+equal(t,6)*.1+equal(t,8)*.3;
  434. shape_3_per_frame10=g2=equal(t,4)*.1+equal(t,6)*.5+equal(t,8)*.15;
  435. shape_3_per_frame11=b2=equal(t,4)*.6+equal(t,6)*.3+equal(t,8)*.0;
  436. shape_3_per_frame12=
  437. shape_3_per_frame13=r=r+equal(t%2,1);
  438. shape_3_per_frame14=g=g+equal(t%2,1);
  439. shape_3_per_frame15=b=b+equal(t%2,1)*.7;
  440. shape_3_per_frame16=
  441. shape_3_per_frame17=r2=r2+equal(t%2,1);
  442. shape_3_per_frame18=g2=g2+equal(t%2,1)*.8;
  443. shape_3_per_frame19=
  444. shape_3_per_frame20=rad=equal(t,4)*.1+equal(t,5)*.14+equal(t,6)*.14+equal(t,7)*.18 +equal(t,8)*.12+equal(t,9)*.2;
  445. shape_3_per_frame21=
  446. shape_3_per_frame22=an=atan2(q8-.5,q7-.5);
  447. shape_3_per_frame23=ang=0+equal(t%2,0)*2*an;
  448. shape_3_per_frame24=ang=if(equal(t,6),-ang,ang);
  449. shape_3_per_frame25=
  450. shape_3_per_frame26=d=sqrt(sqr(q7-.5)+sqr(q8-.5));
  451. shape_3_per_frame27=a=above(1-d,0)*sqrt(1-d);
  452. shape_3_per_frame28=
  453. shape_3_per_frame29=x=t*(.5-q7)*.1617+q7;
  454. shape_3_per_frame30=y=t*(.5-q8)*.1617+q8;
  455. per_frame_1=st=if(equal(st,0),time-131,st);
  456. per_frame_2=mytime=time-st;
  457. per_frame_3=
  458. per_frame_4=phi=6.2831*(mytime+4.564)*.02;
  459. per_frame_5=theta=6.2831*(mytime*.03+1.54);
  460. per_frame_6=rho=6.2831*abs(sin(mytime*0));
  461. per_frame_7=
  462. per_frame_8=q1=phi;
  463. per_frame_9=q2=theta;
  464. per_frame_10=q3=rho;
  465. per_frame_11=
  466. per_frame_12=ax=0; ay=0; az=-30;
  467. per_frame_13=bx = ax;
  468. per_frame_14=by = ay*cos(q1) - az*sin(q1);
  469. per_frame_15=bz = ay*sin(q1) + az*cos(q1);
  470. per_frame_16=
  471. per_frame_17=ax = bx*cos(q2) - bz*sin(q2);
  472. per_frame_18=ay = by;
  473. per_frame_19=az = bx*sin(q2) + bz*cos(q2);
  474. per_frame_20=
  475. per_frame_21=bx = ax*cos(q3) - ay*sin(q3);
  476. per_frame_22=by = ax*sin(q3) + ay*cos(q3);
  477. per_frame_23=bz = az;
  478. per_frame_24=vx=bx; vy=by; vz=bz;
  479. per_frame_25=
  480. per_frame_26=//q7=vx/abs(vz-10)+.5;
  481. per_frame_27=vy=-vy+1;
  482. per_frame_28=//q8=vy/abs(vz-10)+.5;
  483. per_frame_29=//q7=if(1-below(vz,0), -100,q7);
  484. per_frame_30=//q8=if(1-below(vz,0), -100,q8);
  485. per_frame_31=
  486. per_frame_32=//ob_size=1;
  487. per_frame_33=//ob_a=min(.005/(sqr(q7-.5)+sqr(q8-.5)),.8);
  488. per_frame_34=monitor=mytime;
  489. per_frame_35=
  490. per_frame_36=vol=(bass+mid+treb)*0.25;
  491. per_frame_37=vol=vol*vol;
  492. per_frame_38=mtime=mtime+vol*0.03*(75/fps);
  493. per_frame_39=q8=mtime;
  494. per_frame_40=
  495. per_frame_41=xa=sin(mtime*0.6)*0.2;
  496. per_frame_42=ya=sin(mtime*0.7)*0.2;
  497. per_frame_43=za=sin(mtime*0.5);
  498. per_frame_44=q4=xa;
  499. per_frame_45=q5=ya;
  500. per_frame_46=q6=za;
  501. per_frame_47=decay=0.99;
  502. per_frame_48=dy=-ya*0.004;
  503. per_frame_49=dx=xa*0.004;
  504. per_frame_50=
  505. per_frame_51=x=xa/abs(za-10)+.5;
  506. per_frame_52=y=ya/abs(za-10)+.5;
  507. per_frame_53=cx=x;cy=y;
  508. per_frame_54=sx=1 + za*0.004;
  509. per_frame_55=sy=sx;
  510.